

This might seem obvious, but it’s the most important yet also the most tricky part to get right.


The first thing that you want to think about when modeling in Blender is the overall shape of what you want to create. Keep in mind that while my main focus is on Blender 3D, these rules are universal to any 3D software. Thankfully, there are a few key concepts that apply to any project and will instantly improve your results. It’s easy to get caught up in the nuances of tools or topology and miss the metaphorical forest for the trees. You’ve probably heard of a lot of rules, best practices, and exceptions to those rules while learning Blender. There are a lot of Blender tutorials out there, though you may have already realized 3D Modeling is not easy.
